You already know about Halo: Reach. It’s an experience that’s been crafted by loving hands very carefully for a long time. It’s not surprising that they made something worth buying and playing for hours on end. What is surprising, at least to me, is how much fun I’m having in Forge.
Halo 3 had a map builder, and it was certainly called Forge, but these two pieces of software shouldn’t be confused with one another.
First, there’s Forge World, which is, like, an entire world devoted to Forging. Enormous open spaces with tunnels and caves and water and trees – a sense of nature and realism that was totally absent in the charred hellscape of Halo 3′s sandbox. The game gives you these places and says “Enjoy.”
Second, the mechanics make placing geometry and buildings and such something an actual human person is capable of. Prototyping ideas for maps is pretty easy, and once you have the basic idea in place you can start refining. This is the process of Making Cool Shit (create, review, revise) at its core, and I think that’s why I find it so appealing.
Yes, there are those frustrating bullshit moments when you just can’t get a piece to rotate the right way or you accidentally delete a perfectly-placed object (there’s no undo button), but it’s a poor craftsman who blames his tools.
Something I had a particularly hard time with was making my maps compatible with Capture the Flag, Assault, or game types other than Slayer. Here’s how you do it:
- While in the Forge Lobby, change your game type from Basic Editing to Assault (or Capture the Flag, Invasion, or whatever). You can do this after creating your map in Basic Editing. Just save it, go back to the lobby, and open it in the desired game type.
- Load up your map.
- In the Objectives category, place the objective object (baseplate, flag stand). Hit ‘X’ for Object Options.
- In the Advanced settings, there’s something called Game Type Label. Label the object appropriately. (This takes some testing to get right. For CTF, you have to set the Flag Stand to ctf_flag_return, not ctf. I don’t know why, or what the other labels do.)
Mostly, I’m excited to be seeing the game in a different light. Instead of being just a passive participant in every game I play, I can actively notice things that I like/despise about weapon placement, object orientation, spawn points, teleporter locations, etc.
Oh, and the campaign is pretty fun, too.
September 16th, 2010 at 11:37 pm
Hey! IF YOU GO. I will surely die….
September 17th, 2010 at 2:32 am
What happened in the third panel? Did Frank go to his primordial grammar there for a second?
Also, Clitsburgh baby!
EDIT: Nvm, for some reason I couldn't read that correctly, so back to Clitburgh…*double click*
September 17th, 2010 at 10:55 am
It feels like the law of equivalent exchange should be applied here…
September 17th, 2010 at 3:25 pm
"All one need do"
Is this not a phrase people use? I use it, obviously.
I also googled it and it seems to find use. Am I missing something? And "Clitburgh"? Huh wuh?
September 17th, 2010 at 10:52 pm
Sorry, if you saw I edited my post, for some reason it didnt click in my brain, and also, Clitsburgh, its like Porntown, or Boob City, its just 1 click away