posted by Paul
07.17.12 @ 1:36 PM
I hate it when it happens. Mostly while creating comics, but sometimes with games. And for some reason, where I live, any time it rains in the summer, you can be sure that the power is going out.
I played through the new batman game Amazing Spider-Man. It is not what I would call a “good game”. But there are things to like. The sense of vertigo, for one. The wanna-be Arkham Asylum/City combat? Not so much. It’s too jerky. It’s like they stole the foundation of Batman’s combat but forgot to go back and steal the rest of the building. In AC, when you get to new game plus, all visual alerts that let the player know when they will be attacked (and by what) are stripped away, leaving the player to recognize hostile animations and react accordingly. This would be impossible in The Amazing Spider-Man.
Fighting the Hunter robots in the sky, I thought, was executed very well. These moments felt very Spider-man. I never lost track of what I was fighting, all the while soaring through the Manhattan skyline, dispatching Oscorp robots.
Unfortunately, the biggest problem was anything story related. From the locales to the cutscenes to the pacing of enemy encounters, it was clear I was dealing with a second rate Arkham Asylum/City. Where those games show respect for the universe of Batman, and a true passion for the story they were telling, ASM shoehorns crappy dialogue and overly long cutscenes that feel flat. They could be part of any game, serving only to point you to your next objective. About halfway through, I started skipping them. It’s not as if it was hard to figure out what was going on anyway.
The gadgets in this game also feel completely useless. In the Arkham games, they serve as necessary upgrades that allow for progression to otherwise inaccessible areas, or as a new way to deal with enemies. A lot of times it’s both. Sure, Batman is a gadget-based superhero. He needs them shits. Spider-Man doesn’t usually require such things, but if you’re putting them in the game, make them count!
This sounds like a lot of naysaying, and it is, so let me at least say this: I never once had a problem with the webs seemingly sticking to air, as some have noted. It was fine.
I’m hoping Beenox gets a second chance at this type of Spider-Man game. This is certainly the right direction.









July 17th, 2012 at 1:50 pm
Remember when Spider-Man 2 was the perfect Spider-Man game but then no one could figure out how to make that exact same game over again? Pitch perfect review here, although I think you're being too nice. You also forgot to mention the nightmarish camera angles when you're crawling on ceilings.
July 17th, 2012 at 3:57 pm
I hope you're referring to the Neversoft Spiderman 2 and not the one based off the movie that was on last-gen consoles.
Man, it was brilliant. Just type in the "Eel Nats" password and everything goes bananas.
Also, I've been personally playing Phantasy Star Online 2 in Japanese, since it does not get an US release until early 2013, and it's pretty awesome.
July 17th, 2012 at 4:28 pm
You so nerdy. I like it.
Spider-Man 2 had amazing swing mechanics, but terrible combat and side missions. I really want that Arkham level Spider-Man game, but I feel like maybe (and I'm going to feel like a dick after saying this) Spider-Man's universe won't allow for it.
Compare the rogue galleries.
July 17th, 2012 at 4:53 pm
y'all crazy, the combat was perfect in Spider-Man 2: button mashing while he's bouncing from bad guy to bad guy. I don't want Arkham combat for Spidey, he's too agile and fast for that.
Neversoft's Spider-Man was awesome and I really wish I hadn't sold mah damn Dreamcast. Spider-Man 2 (yes from last gen) was a lot like that version. Perfect swing mechanics, a Spidey Sense that was useful, and grapple moves!
July 17th, 2012 at 6:15 pm
I just remember that combat getting really boring and not being aerial enough. I remember needing to land for everything. I think Web of Shadows might've had the best combat of the Spider-Man games, since you fought mostly with webs while in the air. It's such an advantage, why would you ever really "land" as Spider-Man?
July 19th, 2012 at 1:52 am
C'mon, really? Spiderman 2 was average at best.
July 19th, 2012 at 10:37 am
I remember swing kicking people being pretty effortless in Spider-Man 2. Another thing no Spidey game since has achieved. Honestly, I didn't give Web of Shadows a very fair shake, but I'll try it out since you say it was good.
July 19th, 2012 at 10:37 am
nuh uh
July 19th, 2012 at 7:45 pm
Eloquent rebuttal. 8/10, would bang again.
July 20th, 2012 at 11:20 am
I had too many talking points to choose from so I panicked. Arbitrary number in comparison to an important looking number, immature catch phrase.
July 20th, 2012 at 12:17 pm
Well, the combat was cool, and the singing was Spiderman 2-ish. The rest was average.
July 20th, 2012 at 12:18 pm
Yes, the "singing".
July 20th, 2012 at 12:19 pm
Guys. C'mon. Stop the childish trash talking.
Or I'll fingerbang your dads.
July 20th, 2012 at 12:31 pm
I liked the singing too, and how when he landed on the ground he would flip around and do cool Spidey moves
July 22nd, 2012 at 3:15 pm
ASM, as a game, is kind of a dick move, because it's basically what everyone wanted – it's Spider-Man 2 all over again. There's a big, yawn-causin' collections of large non-discript blocks that serve as New York, there's boring missions, and even more boring side-missions that repeat over and over… Not having the webs actually attach to anything is just a little kick to the nuts – a nut tap, as it were, to make it all hurt a little more.
July 23rd, 2012 at 10:22 am
Amazing Spider-Man is nowhere near as good as Spider-Man 2. In fact, it barely even compares.
ASM does have pretty boring building design, but Spider-Man 2 was working with last gen technology, and even for that the city looked pretty great.
ASM does have boring levels, but Spider-Man 2 had awesome missions and a random encounter generator so you'd be constantly bombarded with people to save and bad guys to thwart as you were swinging around.
ASM, like Spider-Man 2, requires Spider-Man to be below building level to shoot his webs. Penny-Arcade was way off base with their strip. As anyone who's played the game knows, Spidey can't connect a web when he's above building level. He even has to get below tree level to be able to swing across Central Park. The thing that Spider-Man 2 did even better was allow you to shoot a second web to kind of steer him around as you were swinging. The swing physics were much more complex and realistic in Spider-Man 2. Which incidentally is not available to play on thePS3, so yes, if they could just make Spider-Man 2 all over again that would be great.
July 23rd, 2012 at 8:23 pm
Spider-Man 2 was great because you could mess around with the mechanics, even break them a little bit. I used to see how many loops I could do with one web. It was only ever like 1.5 but it was cool that the momentum came into play like that. ASM has nothing like that.
It was also neat how you could (after an upgrade) double-tap jump while falling to make him do little aerial maneuvers. Not worth anything, but cool.
July 23rd, 2012 at 9:57 pm
I never said ASM was better than SM2. I mean, it ain't got that web-swinging thing, so yeah. Spider-Man 2 is, like, as good as it gets then? Balloon salvation and pizza deliveries make it seem less epic in retrospect, but…okay.
July 24th, 2012 at 5:07 pm
Rose-tinted glasses.
July 24th, 2012 at 6:34 pm
Never said it's as good as it gets, just as good as it's gotten. All I can do is point out why instead of just listing IMO's. Short of numbering each point I think I've made my case pretty well.
July 24th, 2012 at 7:43 pm
You have! I had forgotten about most of the extra swinging stuff, actually. So, thanks. Now I'm more upset about ASM. o_____o
July 25th, 2012 at 3:37 pm
I'm going to need bullet points to prove your thesis.
September 4th, 2012 at 7:51 pm
Don't finger bang the dads. They're harmless. Lost in a word that moved beyond PnP Traveler. Noah – you need to shave. Gremlins, you rock. Out.
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